Augmented Reality & Virtual Reality
As part of our instructional innovation services for Health Sciences programs, ITRS invites interested faculty to collaborate on the design, execution, and delivery of augmented reality/virtual reality (AR/VR) learning in your courses. ITRS currently has 11 VR headsets for use in a learning design, and can assist with activity and assessment development, equipment setup, and deployment.
AR and VR in learning can offer a diverse range of applications, and we are working to share our explorations in contemporaneous scholarship to inform our programming and faculty collaborations.
If you are a Loyola faculty member interested in using AR/VR in your course or academic projects, or to discuss curricular applications using AR/VR, please schedule an intake consultation using our ITRS booking form.
Available Equipment
- Oculus Quest (6)
- Oculus Rift S (5)
Research & Resources
- Christopoulos A, Pellas N, Kurczaba J, Macredie R. The effects of augmented reality‐supported instruction in tertiary‐level medical education. British Journal of Educational Technology. 2022;53(2):307-325. doi:10.1111/bjet.13167
- Fisher, J.A., Samuels, J.T. (2021). A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham. https://doi.org/10.1007/978-3-030-92300-6_47
- David Parsons & Kathryn MacCallum (2021) Current Perspectives on
Augmented Reality in Medical Education: Applications, Affordances and Limitations, Advances in Medical Education and Practice, , 77-91, DOI: 10.2147/AMEP.S249891
As part of our instructional innovation services for Health Sciences programs, ITRS invites interested faculty to collaborate on the design, execution, and delivery of augmented reality/virtual reality (AR/VR) learning in your courses. ITRS currently has 11 VR headsets for use in a learning design, and can assist with activity and assessment development, equipment setup, and deployment.
AR and VR in learning can offer a diverse range of applications, and we are working to share our explorations in contemporaneous scholarship to inform our programming and faculty collaborations.
If you are a Loyola faculty member interested in using AR/VR in your course or academic projects, or to discuss curricular applications using AR/VR, please schedule an intake consultation using our ITRS booking form.
Available Equipment
- Oculus Quest (6)
- Oculus Rift S (5)
Research & Resources
- Christopoulos A, Pellas N, Kurczaba J, Macredie R. The effects of augmented reality‐supported instruction in tertiary‐level medical education. British Journal of Educational Technology. 2022;53(2):307-325. doi:10.1111/bjet.13167
- Fisher, J.A., Samuels, J.T. (2021). A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham. https://doi.org/10.1007/978-3-030-92300-6_47
- David Parsons & Kathryn MacCallum (2021) Current Perspectives on
Augmented Reality in Medical Education: Applications, Affordances and Limitations, Advances in Medical Education and Practice, , 77-91, DOI: 10.2147/AMEP.S249891